How does Soul Guard work in Dead by Daylight?

Compared to card online games, The dead in daylight faces the overwhelming of the per / status effect, when both survivors and killers are not sure that they convey certain effects. This is due to a huge number of different effects and perks in the game. Moreover, such perks as No Either and Unbreakable are constantly updated, which is why players are hard to remember what they are doing.

A similar bonus is guard of the soul , a Percy of surviving with several built-in effects that can confuse both those who use it and a killer who has encountered it. Thus, the explanation deepening into the effects of the perk is useful to determine what Soul Guard does.

What is Soul Guard in Dead by Daylight?

Soul Guard is a unique ability that can be obtained by playing for the survivor. Cheryl Mason from Chapter 16: Silent Hill Expansion of the game. The effects of the perk is as follows:

After recovering from dying condition Soul Guard gives you Endurance Status effect for 8 seconds (at the maximum level). Any damage received that can bring you into a dying state, instead activates a deep wound status effect. * Obtaining any damage under the influence of the deep wound effect or if its timer expires will lead you into a dying state. Soul Guard allows you to completely get out of a dying state when you are under the influence of damned * status effect. * Soul Guard has a recovery time of 30 seconds.

Dead As you can see, Soul Guard has damn many effects. We’ll deal with each individually:

The first effect *: The first effect gives the surviving effect of the status of endurance after healing or leaving the state of dying (staging crawling on the ground). * Endurance allows the survivors to get a blow from the killer, without turning into a dying state, and then stands out with a white contour to show the killer that endurance was active. The second effect : the second effect will prevent the transition of the survivors to a dying state when it gets, instead giving the surviving status effect deep wounds. * Deep wounds give the surviving a 20-second window during which they can begin to treat themselves. If they do not start healing at this time, they will fall. In addition, they must completely cure one stage, because if they begin to treat, but stop until the stage is completely healing, deep wounds will continue to count. The third effect : the third effect simply says that obtaining further damage during the action of deep wounds will put survivors in a dying state, and repeats that they must be healed to prevent it. The fourth effect *: the fourth effect is similar to the effect invulnerable perk, which allows survivors to come out of a dying state while they have the effect of the curse status. The effect of the curse status is active when the killer uses any of the hexadecimal perks that create HEX TOTEMS and will be active as long as HEX TOTEM still exists on the map. The fifth effect **: The fifth effect simply says that Soul Guard has a 30-second recovery time, but this is poorly explained and very important for the work of the perk. This 30-second recovery time will work under one of three conditions: * The endurance effect ends. * Deep wounds ends the effect * The survivor rises from a dying state.

  • This 30-second recovery time was added due to the unintentional effect of the cycle created with other perks, which allowed the survivors to become indestructible.
  • The steep side effect of this perk lies in the fact that it is actually combined with the invulnerable perk, receiving the rate of treatment from invulnerable when it is in a dying state.

Are you longing for more murderous information about dead by Daylight? Take a look at how Last Standing works at Dead by Daylight? Explanation and the best assembly of Weaker in Dead by Daylight from Pro Game Guides!

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